Energy System

Overview

  • The game will utilize an energy system put in place to control progression, hero NFT growth, and inflation of $EOC token

  • Players use 1 energy each time they tap to spawn a new item on to the grid

  • Energy will be tiered based on the number and type of Heroes the player currently holds. This will incentivize the player to acquire more Heroes

  • Heroes may also yield differing amount of energy depending on the generation

*Example only, figures are not yet finalized

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