Energy System
Last updated
Last updated
The game will utilize an energy system put in place to control progression, hero NFT growth, and inflation of $EOC token
Players use 1 energy each time they tap to spawn a new item on to the grid
Energy will be tiered based on the number and type of Heroes the player currently holds. This will incentivize the player to acquire more Heroes
Heroes may also yield differing amount of energy depending on the generation
*Example only, figures are not yet finalized
Heroes | Energy daily | Energy |
---|---|---|
1-3
120
20 every 4 hours
4-6
160
20 every 3 hours
7-9
240
20 every 2 hours